Adding Skill & Fever events

This page is for adding your chart with skill & fever events to the official engine. For more information about this, join the Discord: discord.gg/untitledcharts.

About Skill & Fever events (procs)

In MMW, importing official charts will show you extra things that you cannot add the normal way.

Events (procs)
Description

SKILL: Trigger one of your skill cards. Shown as the blue "Skill" tag

FEVER CHANCE: Trigger building FEVER bar (multi-live only). Shown as the orange FEVER up arrow tag

FEVER START: Trigger FEVER activation (multi-live only). Shown as the orange FEVER down arrow tag

How to Add?

  1. Go to your project file (.mmws/.ccmmws) in MMW4CC and add the proc based on this

SKILL: damage note on the 2nd extended lane (left)
FEVER CHANCE: tap note on the 2nd extended lane (right)
FEVER START: critical tap note on the 2nd extended lane (right)
  1. Delete everything except the proc (DO NOT SAVE Ctrl+S) and export it as .sus via keyboard shortcut (by default it's Ctrl+E). You can name it skillfever.sus or something else.

  2. Open the file and scroll down, you'll see the text that look like this:

#HISPEED 00
#00710:41
#HISPEED 00
#02310:41
#HISPEED 00
#03610:0041
#HISPEED 00
#05010:0041
#HISPEED 00
#0631f:0011
#HISPEED 00
#06510:0041
#HISPEED 00
#0751f:0021
#HISPEED 00
#08310:41
  1. Delete the #HISPEED 00 line. you'll get:

#00710:41
#02310:41
#03610:0041
#05010:0041
#0631f:0011
#06510:0041
#0751f:0021
#08310:41
  1. Copy that text and paste it anywhere after #MEASUREHS 00 into your main .sus file.

#REQUEST "ticks_per_beat 480"

#00002:4

#BPM01:164
#BPM02:20.5
#BPM03:102.5

#TIL00: "0.0:1"
#HISPEED 00
#MEASUREHS 00

[INSERT SKILL & FEVER PROC BELOW] # don't add comments in your file, i don't know why people added it
#00710:41
#02310:41
#03610:0041
#05010:0041
#0631f:0011
#06510:0041
#0751f:0021
#08310:41

[The rest of this are the charting part.]
#00008:01
#03008:0200000300000000
.....
  1. Check by opening your main .sus file in MMW. If done correctly, you'll be able to see the procs below!

Last updated

Was this helpful?